• "Art/Science Collaborations as an Interdisciplinary Practice" by Jim Ruxton (OCAD University/Curator for Subtle Technologies Conference in Toronto)

    • Jim Ruxton will be speaking about interdisciplinary work. He is both an electronics engineer and an artist. Jim will discuss how he has fused these two passions into his collaborative projects. He will also speak about art/science collaborations as an interdisciplinary practice, and how Subtle Technologies created a space for greater dialogue between art and science. 


  • "My Experience with G20 Oppression in Canada" by Byron Sonne
    • Byron will be discussing what occurred leading up to his arrest and the experience he endured until his acquittal this past May 15, and afterwards. Nothing is off the table and all sorts of questions are encouraged. It is Byron's hope that some useful knowledge will be imparted to people, and that audience will understand the sad state of freedom in Canada.
  • "Laser-Based Collaborative Space" by Alex Leitch (Site3 coLaboratory)
    • A short talk intended to motivate people to buy into helping build their own future. We'll cover basic issues in setup, some thoughts on the Hackerspace Design Patterns and how they work, and where to go now that the recession has made this sort of space not only normal, but a necessity. Thoughts on fairness, sharing, etiquette, idea generation, copyright, and business development will all turn up. There will also be a rainbow flame cannon.
  • "Incubator Lab: Reproductive Technologies from Print Media to BioART" by Dr. Jennifer Willet (University of Windsor)
    • Biotechnology is arguably the most significant technological development of our time. Whereas in the past we have harnessed the ability to produce and reproduce (in an industrial sense), and simulate (with computation), with biotechnology - we are now able to breed, to birth generational life forms that serve as tools and subjects - living, embodied technologies that in turn interact with and alter our bodies, and the planet's ecology.
      This talk will trace the theoretical, historical, and technical connections between analogue, digital and biological forms of reproduction in contemporary art and society. Willet will introduce the audience to the emerging international field of bioart with an emphasis on Canadian producers in the field. She will highlight her own practice and advancements being made at the University of Windsor INCUBATOR Lab within this context.
      Lastly, this talk will emphasize the transformative power of art and other DIY incursions in biotechnology as an attempt to democratize the field - opening the biotech sector to considerations outside of industry and the hard sciences. 
  • "Beyond the Uncanny Valley" by Peter Rogers (ThinkHaus)
    • In this talk we discuss the Uncanny Valley and our feelings of revulsion when confronted with a near-human analog that is just "too perfect." We look to examples in robotics, computer animation and traditional art. To conclude we explore audience expectation as it relates to the visual language used to tell a story.
  • "Intro to Quadcopters" by Trevyn Watson (ThinkHaus)
    • From surveillance to art to freedom fighters, quadcopters are emerging as a cheap and easy way to fly. Find out how they're being used and how to build one, and be inspired to fly for your own ambitions.
  • "Public Participation in Visualization" by Professor Patricio Davila (OCAD University)
    • What constitutes participation and interaction in public visualization projects? To answer this question we need to consider what is public, and what interaction is, beyond merely affording users the ability to make something happen on a screen. This talk will look at examples of and issues in this kind of work.
  • "Mediated Reality - Past, Present and Future" by Professor Dan Zen (Sheridan College)
    • Two-time Canadian New Media Awards Winner, Dan Zen, defines Mediated Reality (commonly known as Augmented Reality) and discusses new forms of expression with wearable computing, gesture technology, brain control and more as glimpsed through the mind of Hamilton's own psychedelic philosophical inventor.
  • "On the Plasticity of Flesh: Breeding, Bodies, and Bio Art" by Professor Anne Milne (University of Toronto)
    • In this talk, Anne Milne illuminates the discourses of genetics in eighteenth-century animal breeding and connects these discussions to twenty-first century Bio Art. In doing so she suggests, provocatively, that domesticated animals are (and have been for several hundred years) largely not the domain of nature nor science. The 'plasticity of flesh' domesticated animals offer renders these animals sculptural - and, as a result, largely cultural products. Indeed, at some level, these animals are works of art in whose bodies assumptions about the body are despoited and naturalized. Through the use of examples by artists such as Eduardo Kac, Patricia Piccinini, Stelarc, and Kathy High, Milne connects the past to the present as a way of extending and deepening the critiques of biotechnologies that these artists offer.
  • "Augmented Reality and Grand Island's Jewish Ghosts" by Professors Melissa Shiff & Louis Kaplan (University of Toronto)
    • Mapping Ararat: An Imaginary Jewish Homelands Project is a collaborative digital art and humanities project that reanimates Mordecai Noah's 1825 plan to transform Grand Island New York (located in the Niagara River near Buffalo on the border between the United States and Canada) into Ararat, a "city of refuge for the Jews." While this bold plan failed, it was the first attempt to create an autonomous Jewish state in modern times.
      Utilizing a number of digital media technologies such as augmented reality as well as the construction of an interactive virtual world, this project offers Noah's Ararat vision the chance to become a virtual reality. This presentation will review the major components of the on-site augmented reality walking tour of Ararat that consists of a series of electronic monuments, buildings, and landmarks (whether a virtual synagogue or a port of entry). In posing this parallel universe, all these electronic monuments conjure the Jewish phantoms that are haunting the contemporary landscape of Grand Island. Another facet of Mapping Ararat involves the creation of para-historical artifacts or newspapers. Our presentation will demonstrate the range of these Ararat vernacular artifacts. Finally, the Virtual Ararat component of the project is an interactive cartographic landscape that sets up a 3D world within a gallery installation. We will preview this immersive, user-activated art installation that we are creating via computer game authoring technology. 

Workshops and Demos

  • Reprap Opening Night: 3D Printing Talk and Demo with Richard Degelder
  • Arduino Workshop with Jim Ruxton
  • Bio Art Workshop with Dr. Jennifer Willet